Résumé
Experience
🏗️ Founding Partner & Lead Developer
Intelligent Architecture (ArqInt)
São Paulo, Brazil | 2018 - 2022
🚀 Mission & Vision
Reimagine how people interact with architecture by transforming technical blueprints into immersive, interactive experiences.
ArqInt was born at the intersection of real estate, design, and technology — with the mission of creating spatial interfaces that aren’t just seen but felt.
In a market saturated with renders and brochures, we designed presence. We created experience.
🛠️ Product Development & Technical Execution
Led the design and implementation of immersive Virtual Reality ecosystems using Unreal Engine 4, translating 2D architectural plans into fully navigable 3D environments with light simulation, dynamic materials, spatial audio, and interactive navigation.
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Engineered adaptable templates with real-time daylight cycles, material swapping, and cross-platform compatibility (Oculus, desktop, web).
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Developed modular systems applicable to a wide range of developments — from compact residences to large commercial complexes.
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Built an internal pipeline that reduced production time and enabled real-time updates by marketing and design teams.
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Integrated user behavior analytics (heatmaps, time in environment, engagement rates) to inform UX and sales decisions.
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Scaled the solution across different device tiers and client sizes — from boutique developers to major real estate firms.
📊 Business Model & Value Proposition
At ArqInt, we developed a solution that created real value across the entire real estate chain:
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For developers, we eliminated physical sales stands, reduced costs, and accelerated sales cycles.
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For sales teams, we provided an emotional storytelling tool through immersive spatial experiences.
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For buyers, we delivered an intuitive, engaging interface that built trust and clarity at every decision point.
Our edge came from blending cutting-edge immersive tech with seamless usability — delivering measurable results without friction.
📦 Product as a Platform
From day one, we structured the product as a scalable platform, not a custom showcase.
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Created modular templates adaptable across various property typologies.
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Built systems for dynamic content switching — layouts, finishes, unit availability.
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Integrated with CRM systems, sales portals, and digital marketing campaigns.
This approach enabled rapid deployment and reuse across projects, making the product commercially scalable.
🧭 Go-to-Market Strategy
We identified mid-sized developers as ideal early adopters — innovation-ready, cost-conscious, and eager to differentiate.
Piloted the product in real-world launches, gathering insights directly from sales reps, architects, and marketers.
In one pilot, a client selected an apartment within five minutes of entering the VR experience — faster than any broker on-site had ever seen. That was when we knew presence wasn’t a feature. It was a decision engine.
Another buyer, hesitant at first, walked through the VR space and turned to ask, “Wait — can I move in already?” It wasn’t just a mockup anymore. It was a home.
Our positioning emphasized outcomes: cutting costs, boosting engagement, and elevating brand perception.
💼 Strategic Leadership & Innovation Culture
As co-founder, I was responsible for product direction, business strategy, and stakeholder communication.
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Prioritized features based on client value and user behavior analytics.
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Fostered a creative/technical culture that brought together engineers, designers, and real estate experts.
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Presented to juries, investors, and institutional partners — translating technological depth into commercial value with clarity and vision.
📈 Market Transformation & Measurable Impact
Operating in a $25B+ real estate market, ArqInt introduced immersive technologies into an industry traditionally reliant on static models and printed collateral.
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Replaced physical sales stands, reducing marketing costs by up to 70% and helping projects move from launch to closing in a fraction of the time.
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Boosted user engagement by 34%, and doubled conversion rates compared to conventional presentations.
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Delivered a scalable architecture that enabled adoption by both enterprise-level developers and smaller firms.
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Positioned the solution as a strategic post-pandemic asset — enabling remote, high-fidelity, emotionally engaging property walkthroughs.
🎯 Communication Strategy & User Research
Conducted usability testing with brokers, architects, and clients to identify friction points and refine the interaction model.
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Co-led the strategic positioning of ArqInt — from brand language and value proposition to investor and stakeholder presentations.
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Delivered live immersive demos translating technical complexity into direct, emotional product value.
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Worked with client marketing teams to integrate VR walkthroughs into digital funnels, showrooms, and sales campaigns.
👥 Team Leadership & Culture
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Led technical onboarding and mentoring of junior developers, supporting growth in Unreal Engine, UX thinking, and scalable, clean code architecture.
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Documented internal workflows and processes to ensure consistency, efficiency, and long-term scalability.
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Acted as a liaison across engineering, design, and business teams — ensuring alignment and cohesion in delivery.
🌍 Recognition & Global Reach
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🏆 Top 50 Startups in Brazil — National recognition for innovation in real estate and spatial computing.
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🌐 Santander X Global Award — Represented Brazil at a leading international competition for sustainable innovation.
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🌱 Environmental impact through the elimination of printed materials, physical mockups, and redundant infrastructure — replaced by digital, zero-waste solutions.
🚀 Roadmap & Scalability
Our long-term vision included:
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Evolving from simple walkthroughs to AI-guided navigation and spatial personalization.
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Expanding into verticals like interior design, commercial architecture, heritage preservation, and immersive education.
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Preparing the product for international deployment, especially in emerging markets seeking high-impact, accessible innovation.
🎓 Knowledge Sharing & Scalable Vision
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Delivered workshops on immersive architectural technology and interaction design.
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Systematized ArqInt's methodology as the foundation for future academic documentation and cross-sector replication.
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Built the product as a replicable platform, enabling future applications in fields like interior design, heritage preservation, and education.
🧠 Reflections
ArqInt was where technology, usability, and meaningful impact converged. More than a product, it offered a new way to communicate space — clear, accessible, and scalable. It proved that immersive tech, when well-designed, can reduce waste, boost understanding, and bring architecture closer to the people it serves.
At ArqInt, we didn’t just build tools. We built trust — between people, space, and possibility.
🦾 Researcher & Developer -
Project Anthropomorphic Mechanical Arm
São Paulo, Brazil | 2018 - 2019
🚀 Objective & Vision
To develop a low-cost, anthropomorphic upper-limb prosthesis capable of real-time neural control — accessible to patients, research labs, and educational institutions.
More than a technical prototype, the project became a platform for interdisciplinary exploration, merging mechatronics, applied neuroscience, human-centered design, and assistive technology.
The goal was clear: turn intention into action, thought into motion, and technology into autonomy.
🛠️ Technical Architecture & Implementation
I led the complete system development — from mechanical modeling to functional neural integration.
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Learned how to prototype in CAD software (Maya), following human anatomical proportions and enabling realistic movement across the shoulder, elbow, wrist, and fingers.
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Fabricated the structure using 3D printing (PLA/PETG) for an optimal balance between lightness, durability, and affordability.
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Integrated servo motors for digital (finger) and analog (joint) control, ensuring proportional response and movement fluidity.
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Built the control system using an Arduino microcontroller, with supporting electronics including power drivers, voltage dividers, and signal filtering.
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Structured the system as a modular and expandable platform, ready to incorporate additional sensors, actuators, or alternate input methods.
📐 Mechanical Architecture & Assembly Insights
The robotic hand featured tendon-based tensioning mechanisms, actuated by servo motors that mimicked human muscular contraction and release.
Finger articulation was modeled after human joint movement, with torque distributed across custom-printed hinges and nylon cables.
During early field trials, tendon lines would snap under repetitive stress. This revealed load tolerances beyond our initial estimates and led to a redesign that doubled cable lifespan — one of several hidden thresholds uncovered through iteration.
🧠 Neuromuscular Interface & EMG Integration
Integrated surface electromyography (sEMG) technology using the Myo Armband to capture forearm muscle activity and translate it into real-time control signals.
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Developed algorithms to classify EMG signal patterns associated with distinct muscle contractions, enabling the triggering of specific motor functions in the robotic arm.
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Designed a custom calibration interface with visual feedback, allowing users to train, map, and fine-tune gestures or contraction thresholds to motor commands — adapting to each user's physiological profile.
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Implemented noise-reduction filters and signal-smoothing techniques to minimize false activations and ensure consistent responsiveness across different muscle groups and skin types.
💻 Signal Processing & Engineering Challenges
Built a complete EMG signal-processing pipeline from scratch, incorporating:
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Analog filtering (band-pass: 20–250Hz | notch: 60Hz) to eliminate environmental noise and powerline interference
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Signal amplification and rectification for peak detection
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Real-time digital smoothing (RMS + windowing) to stabilize gesture classification
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Efficient onboard computation using Arduino-based A/D conversion — optimized for latency without proprietary SDKs
🧬 Bio-Inspired Design Principles
The servo-motor layout mirrored the body’s own neuromuscular feedback loop — a kind of digital reflex arc.
Servo-motor mappings replicated muscle group synergy for naturalistic flexion and extension.
Control models were proportional, responding to the intensity — not just the presence — of muscle contractions. The aim was embodiment, not just functionality: a prosthetic that doesn't just move, but remembers how to move like a limb.
📐 Usability Testing & Interface Iteration
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Ran multiple bench and lab-based evaluations simulating user interaction
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Identified mechanical fatigue, signal drift, and joint tension inconsistencies
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Redesigned key mechanisms to reduce friction, optimize motion, and ensure durability
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Calibrated the EMG control loop with visual feedback to improve ease of use and response fidelity
🧭 Design Constraints & Engineering Trade-offs
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Chose Myo Armband for accessibility despite signal limitations compared to medical-grade EMG systems
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Prioritized modularity and openness over miniaturization or aesthetics
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Balanced servo torque and power draw to avoid overheating and maintain response speed
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Selected PLA and PETG for printability, despite wear resistance limitations — favoring accessibility and replicability
📊 Comparative Benchmarking
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Matched or exceeded gesture latency benchmarks (~200–250 ms) from published EMG control studies
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Achieved higher gesture clarity than low-cost commercial kits in the same price range
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Delivered complex multi-finger articulation for a total cost under USD ~$600, while many comparable systems exceeded $2,000
📁 Documentation & Knowledge Transfer
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Created internal documentation covering system assembly, wiring, and calibration workflow
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Produced schematic diagrams and CAD exports for reproducibility
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Served as a teaching tool in workshops and academic modules on biosignals, embedded systems, and prosthetics
🔍 Limitations & Engineering Constraints
Despite its success as a proof of concept, the project faced meaningful technical and mechanical challenges:
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Tendon-based tensioning introduced friction and required continual calibration to prevent loss of motion fidelity
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Gear-driven joints proved sensitive to repeated stress and required enhanced structural tolerance
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The low-level EMG-to-command layer, while innovative, increased system complexity and Bluetooth debugging overhead
These constraints directly informed redesigns and opened pathways for future iteration with new materials and embedded firmware.
🔮 Vision for Commercial Adaptation
With refinement in components and usability, this system presents a compelling base for:
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Low-cost EMG-controlled prosthetics in underserved communities
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Wearable neuroadaptive interfaces for smart home or IoT control
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Educational kits for teaching robotics, biosignals, and biomechanics
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A scalable platform for academic research in neuroprosthetics and assistive engineering
📰 Media Recognition & Public Impact
The project was featured in major Brazilian newspapers, including Estadão and O Tempo, highlighting its innovative use of muscle-controlled robotics to advance accessibility in assistive technology.
This media coverage positioned the project as both a scientific and social contribution — bridging research and public awareness.
🎓 Academic Contributions
The system was used as a teaching platform in courses and workshops on bioengineering, robotics, and signal processing.
It served as an accessible example of how biosignals, embedded systems, and design thinking can converge into functional, real-world solutions.
🧩 Research & Innovation Potential
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Proof-of-concept for real-time neuromechanical interfaces
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Foundation for low-cost prosthetics, wearable robotics, and gesture-controlled assistive tech
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Expandable into applications in rehabilitation, adaptive interfaces, and biomechanical education
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Architecture adaptable for future multi-modal sensing or machine learning integration
🧠 Reflections & Continuity
This project redefined how I think about autonomy — not as mechanical replication, but as restoring the ability to act, to decide, to move. It taught me that true innovation comes from listening: not just to code or components, but to the human signals underneath.
Today, I approach interface design not just as an engineer — but as a translator, turning intent into expression. This philosophy continues to guide my work in EMG Interfaces, Neurotechnology, and Human-Centered Robotics.
🧠Researcher Human-Machine Interaction & Brain-Computer Interfaces
"Neuromuscular Interfaces for Intuitive Human-Machine Interaction"
São Paulo, Brazil | 2017 - 2018
🚀 Objective & Vision
To explore the frontiers of intention-driven interaction, by building systems capable of translating subtle muscle signals into precise digital commands — without keyboards, screens, or touch. The project focused on developing a low-cost EMG-based interface that could empower users to interact with technology through gesture, muscle memory, and embodied cognition.
Could gesture become code? Could movement become language? These questions guided the project’s trajectory across BCI, HCI, and ambient computing.
🧪 Research Context & Interdisciplinary Foundations
As part of a Scientific Initiation Fellowship, this project bridged computer science, neurophysiology, and interaction design. The theoretical foundation drew from:
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Neurophysiology and bioelectrical signals (Bear et al., 2002)
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Signal processing techniques in time and frequency domains (Kamen & Gabriel, 2010)
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HCI design heuristics and usability principles (Nielsen, Norman, Green & Paul)
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Applications of non-invasive BCIs in assistive technology, automation, and education
The research investigated how electromyographic signals (EMG) could serve as intuitive input for real-world systems — especially where conventional input is impractical or exclusionary.
🛠️ Architecture & Implementation
Designed and developed a fully functional neuromuscular interface using the Myo Armband, Android app, and Arduino control unit.
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Captured and processed sEMG signals from 8 channels, mapped to distinct muscle gestures
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Created a Bluetooth-based control loop from Myo → Android → Arduino
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Employed quaternion tracking for orientation validation using Myo’s inertial unit
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Built an interaction model that mapped gestures like "fist" or "wave in" to control smart lights, motors, and interactive environments
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Focused on real-time response, low latency, and spatial fidelity — without sacrificing user comfort or hardware simplicity
🧠 Cognitive Framing & Human Factors
The interface was built on principles of intentional control, muscle memory, and embodied cognition — aiming to reduce friction between mind, body, and machine.
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Applied HCI principles (Norman, Nielsen) to create low-friction gesture-feedback loops
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Minimized user learning curve through high-recognition gestures
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Built a visual calibration UI to support training, adaptation, and threshold tuning
The system became less a tool and more a physiological extension — one that responded to intent with immediacy and clarity.
📐 Usability Testing & Interface Iteration
Usability evaluations were conducted iteratively throughout development.
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Calibrated gestures across users with different forearm anatomy
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Improved signal reliability through iterative threshold tuning
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Refined the Android app's feedback system to increase clarity and user trust
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Observed improved performance after visual UI refinements and signal filtering were implemented
🧬 Bio-Inspired Design Principles
Gesture design was inspired by the natural vocabulary of muscle motion, prioritizing movements that are intuitive, low-fatigue, and repeatable.
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Used isometric contractions and tonic signals to trigger reliable classifications
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Considered ergonomic factors to reduce signal degradation over time
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Emulated concepts of proprioception to align feedback and control more closely
This biomimetic approach made interaction feel less artificial and more expressive.
💻 Signal Processing & Engineering Challenges
Working with real-time bioelectrical data posed numerous technical challenges.
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Developed a filtering pipeline that included band-pass filtering (10–500 Hz), RMS smoothing, and windowed signal segmentation
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Handled sensor drift and inter-user variability through normalization and recalibration
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Managed packet loss and latency in the Bluetooth stack
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Fine-tuned signal-to-noise ratio through positioning calibration and gesture re-mapping
These engineering decisions allowed for usable, stable signal input using accessible hardware.
🧭 Design Constraints & Engineering Trade-offs
The project faced — and overcame — several real-world constraints:
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Selected the Myo Armband for its accessibility despite its limited sampling rate and proprietary signal access
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Prioritized system modularity and portability over deeply customized hardware
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Focused on gesture reliability and user comfort rather than maximizing gesture complexity
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Balanced cost, usability, and performance to meet the educational and demonstrative goals of the prototype
These decisions reflected a design philosophy grounded in accessibility, adaptability, and scalability.
🎯 Project Goals vs. Real-World Outcomes
Achieved:
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Developed a working EMG interface for ambient computing control
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Demonstrated real-time gesture classification with multi-device output
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Validated signal stability and usability for general audiences
Remaining potential:
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Explore adaptive learning for gesture refinement over time
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Integrate feedback modalities (haptics, visual overlays)
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Extend beyond smart objects to robotics or VR environments
🛰 Future Applications & Scalability
The platform offers significant potential for expansion:
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Integration with VR/AR interaction layers
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Application in assistive tech for users with limited mobility
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Expansion to multi-sensor hybrid control (eye-tracking, voice, touch)
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Use in educational tools for neurophysiology and HCI training
The system is modular, open to future research, and capable of scaling from the lab to the real world.
📚 Academic Impact & Dissemination
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Presented at ESPM’s 7th SEMIC (Scientific Initiation Seminar)
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Published under ISSN 2358-2138 as part of Brazil’s national academic registry
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Served as a working demo in university courses on neuroscience, signal processing, and interaction design
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Referenced in institutional materials for applied BCI research and biosignal prototyping
🧩 Research & Innovation Outcomes
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Validated EMG-based gesture control as a viable human-machine interaction channel
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Contributed methods for low-cost, low-latency bio-interactive systems
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Proposed interface models that can be expanded for multi-modal control or adaptive neurotechnology platforms
🧠 Reflections & Legacy
This project reshaped how I understand control, expression, and technology. It taught me to listen — not to clicks, but to tension, intention, and response.
It remains foundational to my research today, informing my ongoing work in Neuro-HCI, wearable interfaces, and the future of human-first interaction design.
Education
🎓 Bachelor’s in Information Systems — ESPM
The Higher School of Advertising and Marketing (ESPM)
São Paulo, Brazil | 2015 - 2019
GPA: 3.50
📚 A Multidisciplinary and Transformative Journey
Earning my degree in Information Systems was not only a strategic academic decision — it was a transformative, multidisciplinary journey. The program offered a rare convergence of technology, business, and innovation design, complemented by foundational studies in Marketing, Business Administration, Software Engineering, and Information Security. This educational breadth allowed me to develop a holistic mindset — one that integrates technical expertise with entrepreneurial thinking and a systems-level understanding of how technology shapes society.
🧠 Technical Mastery & Strategic Thinking
Throughout the program, I developed advanced skills in systems architecture, programming, and cybersecurity, working with multiple programming languages, development frameworks, and security protocols. The curriculum combined theoretical rigor with hands-on challenges that refined both my engineering mindset and my problem-solving instincts.
The dual focus on technology and business allowed me to analyze problems from both technical and strategic perspectives — enabling me to lead projects that require not just execution, but intention and foresight.
Over time, I came to understand that the best technology isn’t the one that dazzles — it’s the one that welcomes. The one that adapts to us, not the other way around.
🏆 Academic Recognition & Research Initiatives
My academic journey was also marked by innovation and impact. I was honored with institutional recognition for my pioneering research in Human-Computer Interaction (HCI) and Brain-Computer Interfaces (BCI) — two fields that explore the very edges of how humans and machines can connect.
These projects pushed the boundaries of what inclusive technology could look like. They shaped my understanding of accessibility not as an afterthought, but as the beating heart of ethical design.
They also reinforced a conviction I carry with me today: technology is only truly complete when it extends possibility — when it reaches, includes, and empowers.
🔬 Bridging Theory and Practice
While the classroom laid the intellectual foundation, it was the act of building that transformed my learning. I sought out real-world challenges and collaborative environments where I could apply theory to action — developing technical solutions with measurable outcomes.
Many of my most formative lessons happened after hours — in solo experiments, exploratory coding sessions, speculative design drafts, and the quiet thrill of turning uncertainty into a prototype.
These moments cultivated a self-directed discipline that still fuels my work.
🚀 Impact & Legacy During University
My time at ESPM wasn’t just about learning — it was about shaping the academic space around me.
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I became the first student in my program to lead Scientific Research Initiatives, partnering with faculty in HCI and BCI projects that opened new research pathways and inspired others to follow
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I founded the Power Lab, a space where students could experiment freely with emerging technologies — transforming it into a creative and technical nucleus within the university
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I spearheaded the creation of the Virtual Reality Lab, designing immersive experiences that reshaped how education could be delivered in spatial, emotional, and sensory ways
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I presented my work at SEMIC, ESPM’s official Scientific Initiation Seminar, showcasing neurotech and HCI innovations that helped position the university as a player in Brazil’s applied research ecosystem
These efforts weren’t just projects — they became platforms for other students to build upon.
I didn’t just contribute to the academic structure; I helped seed a culture of experimentation that still echoes through the halls I once walked.
🤝 Human Development, Sensitivity & Soft Skills
Equally important were the human dimensions of my formation.
Leading multidisciplinary teams, mediating between technical and creative fields, presenting complex ideas with clarity — these were lessons forged in practice.
With a background in music and design, I became attuned to pattern recognition not only in code, but in collaboration, rhythm, and space.
I learned that great systems — like great compositions — emerge when intention meets clarity.
“What always drove me was a need to understand the logic behind every system — and the human intentions behind every line that brought it to life.”
I am grateful to the teachers, colleagues and mentors who challenged my ideas, broadened my vision and were part of building this path.
🌍 Closing Reflection
ESPM was where I learned to turn curiosity into action — and action into legacy.
It was where I first understood that the deepest purpose of technology is not efficiency, but dignity. Not scale, but inclusion.
With a solid foundation in technology, business, and social impact, I left prepared to take my ideas into the world — and with the conviction that innovation is most powerful when it brings people, cultures, and futures closer together.
Skills
🧠 Professional Skillset
A multidisciplinary toolkit for building meaningful, intuitive, and future-oriented technologies.
⚡️ Neurotechnology & Cognitive Interfaces
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🧠 Brain-Computer Interfaces (BCI) — integration of EEG/EMG systems (NeuroSky, Emotiv, Myo) for real-time control, biosignal prototyping & assistive tech
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🪄 Human-Computer Interaction (HCI) — design of neuroadaptive, user-centered systems grounded in embodied cognition and usability heuristics
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🎛️ Signal Processing — bioelectrical filtering pipelines, gesture mapping, and adaptive calibration across biosignal inputs
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🎯 Intent-Based Design — translating neural/muscular patterns into expressive, embodied digital actions
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🧩 Mental Models & Interaction Psychology — interface architecture guided by cognitive ergonomics and perceptual alignment
🌐Immersive Technologies & Spatial Computing
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🕶️ Virtual Reality (VR) — immersive architecture, real estate visualization & interaction design for spatial computing
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🎮 Unreal Engine 4/5 — Blueprints & C++ for high-fidelity simulation, interactive storytelling, and multi-sensory prototyping
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🎧 Spatial Audio & Interactive Lighting — dynamic real-time environments with ambient feedback and emotional presence
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🖥️ Cross-Platform Deployment — optimization across Oculus, desktop, web & mobile VR solutions
💻 Software Development & Rapid Prototyping
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📱 Android Development — Java/Kotlin, device-native tools, and hardware integrations
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🌐 Web Development — HTML, CSS, JavaScript; responsive design and UI/UX for accessible front-ends
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🧰 Embedded Systems & IoT — Arduino, microcontrollers, sensors, and low-latency real-time interaction
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🧪 UX/UI Prototyping — wireframes, usability flows, interaction design systems & iterative feedback cycles
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📊 Data Visualization & Feedback Systems — real-time interaction metrics, sensor feedback loops, and user behavior heatmaps
🔬 Research, Innovation & Interdisciplinary Practice
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📚 Scientific Research— metodologia aplicada, redação técnica e estudos experimentais em HCI/BCI
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🚀 Experimental Design — prototipagem rápida, testes com usuários e validação de interfaces de baixo custo
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🧩 Interdisciplinary Collaboration — integração entre neurociência, software, arquitetura e educação
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🗺️ Ethical & Inclusive Technology — sistemas que priorizam dignidade, acessibilidade e empoderamento humano
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🧾 Prototyping Methodologies — criação de pipelines escaláveis e documentação técnica para replicação e onboarding de equipes
💡 Transferable Competencies
A foundation of mindset, communication, and adaptability that enables impact across disciplines.
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🎤 Public Speaking — high-stakes presentations, investor pitches, workshops & academic seminars
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🔁 Fast Learning & Adaptation — accelerated mastery of tools, domains, and languages
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🧭 Strategic Thinking — merging tech, design, and business goals with long-term social and market value
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🧠 Pattern Recognition — identifying systems, structures, and signals across disciplines and cultures
✨ Extended Practice Highlights
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🧠 Cognitive & Embodied Interaction Design
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🧪 Interface Testing & Low-Cost Validation
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📊 Real-Time Feedback & Signal Visualization
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🌱 Sustainable Tech & Digital Ethics
🌍 Languages & Cultural Fluency
From an early age, I engaged with multiple languages as a way to understand culture, logic, and communication. This exposure shaped a strong ability to absorb new languages quickly — with pattern recognition, cross-linguistic intuition, and contextual learning at the core of my process.
I work well across multicultural environments and adapt linguistically with speed, precision, and curiosity.
Language | Proficiency | Notes |
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Portuguese | Native | Full fluency in academic, creative, and technical settings |
English | Proficient (C1/C2) | High-level writing, public speaking, UX/UI, research & collaboration |
Japanese | Intermediate+ (B1/B2) | Strong listening and reading; confident writing; conversational practice; media immersion |
Spanish | Advanced Passive Skills | Strong reader and listener; limited writing and speaking experience |
German | Introductory | Studied formally; retains basic vocabulary and foundational structure |
French | Introductory | Early exposure; reading familiarity and phonetic recognition |
Italian | Passive · Musical fluency | Classical diction and lyrical fluency; able to interpret and pronounce Italian texts through musical training |
I acquire new languages with agility and confidence. My cognitive and creative background supports rapid pattern recognition and practical application — making me highly adaptable in multilingual and cross-cultural environments.
These language skills enhance my ability to communicate across disciplines, design inclusive technologies, and collaborate with diverse users and stakeholders on a global scale.